Archive | April, 2016

Simple OpenGL output using pyglpainter library

OpenGL programming in Python: pyglpainter

This was a recent hobby programming project of mine for use in a CNC application, using Python and OpenGL. The source code is available at https://github.com/michaelfranzl/pyglpainter . This Python module provides the class PainterWidget, extending PyQt5’s QGLWidget class with boilerplate code neccessary for applications which want to build a classical orthagnoal 3D world in which the user […]

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